Each platform brings something different. The part that was most surprising was how much the living room experience enhances aspects of the game. From the start we had in mind that we wanted to be on PS4. So putting the game on console and getting into living rooms was a big goal. ![]() And so I’ve been looking to expand that further with Telling Lies, bring more people to the party. ![]() It was really gratifying to see there was a big audience out there, and a varied one - gamers, non-gamers, lapsed gamers alike. ![]() Sam Barlow: The exciting thing with Her Story was that it really discovered a new audience for these kinds of games. What made you want to bring Telling Lies to a wider audience? How does putting the experience on a console change up some of the more “meta” immersion around the game taking place inside a computer screen? PlayStation LifeStyle: Hi Sam, and thank you for taking the time to answer a few of our questions! As PlayStation players, the PlayStation LifeStyle audience largely didn’t get to experience your past work with Her Story, which wasn’t available on consoles.
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